Is the reduced 1:15 turn timer in coop matches intentional, or a bug? I can understand a shorter timer for PvP to prevent abuse, but for coop matches?
If it is intentional, please consider providing an option to configure a timer or vote on a timer when joining a match (similar to choosing a location in PvP).
Considering all the activities that don't stop the timer...
- The cutscene at the beginning of the match explaining the event
- Stopping movement when an enemy is detected
- Stopping movement when crossing effects like rebis
- Bullet-time on a critical hit or kill
- Changing weapons
...as well as the time required to scan the event for long-distance enemies and manually aiming, completing two character's turns can be challenging. Completing three character's turns in 1:15 can be hopeless.